CALLING ALL

Artists, Engineers, Racers & Boaters
Tinkerers, Makers and Wayward Craft Floaters!

You are hereby invited to float in to Rivertown Revival on a slough-worthy vessel and participate in Rivertown Revival’s Nautical Mass!

All manner of shiply vessel can turn a rudder and move down the slough! It will be a diverse parade of artistic expression, and we’d love for you to add your oars!

Please put in at the Turning Basin, or at any other secured public dock along the Petaluma River, then paddle in to join us on the water at Steamer Landing. We'll have a floating Revive Kombucha Bar to slake your thirst, plus entertainment aboard the historic scow schooner Alma which will be anchored nearby. Please note that in order to disembark and join the land lubbers at The Revival, you must return and stow your vessel in the Turning Basin, or other secured dock, and enter the festival on foot at the Copeland and D Streets entrance.

Nautical Mass Rules

Rules, Information, and Random Facts

  • In the true spirit of Rivertown Revival, you can be inventive, artistic, and outrageous in your vessel's design. Just make sure your vessel will float!
  • Tides, wind and wakes are to be reckoned with. Wind picks up in the afternoon (good for sails, hard for paddlers)
  • Your vessel is your responsibility, not Rivertown Revival’s.
  • We welcome peddle-, paddle- or otherwise human-powered vessels.
  • There are no restrictions on boat size.
  • Themes and costumes are encouraged!
  • PFDs (Personal Flotation Devices) are highly encouraged and mandatory if a crew member is under the age of 16.
  • A bucket or pump must be on board if there is ANY chance your vessel might sink.
  • All vessels must have a length of rope for retrieval and towing purposes.
  • No internal combustion engines allowed regardless of fuel type.
  • Electric powered craft are limited to 18 volts max output of battery source. No off the shelf electric outboards, unless modified. For example, control unit must be separated from motor prop unit and mounted as two separate units.
  • If your power is steam, your fuel must be alcohol.
  • Drive systems can be prop, air jet, water jet, water or air wheel, rubber band, or any other creative means of propulsion, as long as all other rules are followed.
  • A small, working fire extinguisher must be on the craft if there is ANY chance your boat might catch fire.